![]() Here are two pictures from an England vs Burgundy war (return province Coast of Holland, where the 34 ships are) that you should be able to understand from the above. What matters is the ZoC, not where exactly the forts themselves are. It is false that the rules prevents walking through a fort province. It is false that you can always move into your own territory. It has to be within a distance of 2 from the return province. It is false that you can always move to a non-ZoC province. It is false that you can, as I said above, only move onto a fort or back to the province you came from. It still projects hostile ZoC against your enemies though, but no Friendly ZoC for you so you may not necessarily be able to move to that province even if you previously could due to rule #1. If you occupy a fort, your armies move as if it didn't exist. This isnt Hyrule Warriors where you have to do everythign yourself. ZoC never extends into provinces hostile to the country in which the fort is located, no matter who occupies it.Ģ. the AI is definitely good enough to take forts. You can see from the fort mapmode where the ZoC (friendly and hostile, for any country) is, the only thing I'll point out here is the following:ġ. Armies can always move to and from ships. Think of it as friendly forts in your land supporting your army movements.Ĥ. This is shown by green stripes on the ZoC mapmode - note that provinces in both Friendly and hostile ZoC show up as red even though they function as both. Defend your own base and unlock the tech-tree as you. Engage in 28 single-player mission campaigns or join ranked multiplayer matches that support up to eight players. Build your fort in any size and shape in real-time. Armies can always move to and from a province within Friendly ZoC, which is the ZoC projected by forts that they both own and control. Forts is a 2D, physics-based RTS video game where players build and design custom bases, arm them with more than 15 unique weapons, and blast their opponent's creations to dust. This is what I think of as the "Zone of maneuvrability".ģ. Armies can move to any province (whether in ZoC or not) that's on a distance of at most 2 from the return province going through only accessible, non-ZoC provinces. This is necessary, otherwise it would usually not be possible to reach most forts.Ģ. Armies can always move from a non-fort province to an adjacent fort. ZoC movement rules, the parts in italics are just comments to hopefully make it easier to remember:ġ. You can't move into enemy ZoC on one side and out the other without sieging down a fort, unless the first rule applies. Zone of Control rule of thumb: You can always move into the ZoC of your own forts.
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